

- SONY VEGAS MOVIE STUDIO HD PLATINUM 11 SLIDESHOW EDITOR DRIVER
- SONY VEGAS MOVIE STUDIO HD PLATINUM 11 SLIDESHOW EDITOR PRO
The NewBlue Titler Pro lets you manipulate text in four dimensions–the X, Y, and Z axes, plus (if you use keyframes) time. This capability gives you much more creative control, though you may be at risk of losing track of time while playing with the many controls. Not only can you control when the entire effect begins, but you can independently keyframe the size, the intensity, the perspective, and the tint, for example. Vegas Pro 11 also adds a per-parameter keyframing capability for many more video effects, which means that you can add keyframes (to specify when an effect begins, how much effect it applies, and when it ends) for different elements of an effect. Think of it–your own signature video look. They come with many named presets (for example, the NewBlue ST Video Tuneup effect has presets called “Dull,” “Moody,” “Pastels, “Psychedelic,” and five more) but once you’ve selected a preset, you can tweak it considerably and then save it as your own customized preset for later use. They may not sound like much, but the new tools are noteworthy for offering a wider range of customizability that can produce some very complicated effects. Sony added a NewBlueFX “starter pack” of five transitions and eight video effects. Other improvements in Vegas Pro 11 are relatively minor, but some new effects and a new titler mechanism are worth noting.

Still, in my experience, Adobe Premiere Pro’s GPU acceleration is more effective at this point.Įnabling GPU acceleration has some lesser but still useful additional benefits, including the ability to display high-definition clips in Vegas’s monitor at higher resolutions and to scrub the timeline more smoothly.

Though none of these results approached the maximum 4X improvement that Sony claims, the speed gains were substantial and noticeable, and different projects may produce better results. I then tested a small project and some test files that Sony provided, and I saw speed improvements of 19 to 54 percent, depending on the output format I chose. With GPU acceleration switched on, my system finished the job in 1 hour, 50 minutes–an improvement of half an hour, or about 21 percent. MXF format in 1080i in 2 hours, 20 minutes, with GPU acceleration disabled. My system–a three-year-old dual-Xeon workstation with 8GB of RAM and an Nvidia Quadro FX4800 graphics card–rendered the project to Sony’s. I set up a 15-minute timeline with several high-definition video clips, and then I added a ridiculous number of effects and transitions, but I made sure that they were all GPU-accelerated ones (Vegas groups them in folders, but they are otherwise unlabeled as such).
SONY VEGAS MOVIE STUDIO HD PLATINUM 11 SLIDESHOW EDITOR DRIVER
I had to dig around on Nvidia’s site to find an even newer driver and though it wasn’t listed as the recommended driver, it enabled the option for GPU acceleration once I installed it. This requirement led to an odd glitch in my testing: I discovered that my graphics driver, even though it was only a few weeks old, caused Vegas not to offer GPU acceleration. Your system must use a graphics driver that supports it, too. Your graphics card must support OpenCL (Open Computer Language), but such cards are now pretty common, and you can buy them from either AMD or Nvidia ( Adobe Premiere Pro CS5.5 supports GPU acceleration only with Nvidia cards). If your system has a puny CPU and a powerful graphics card, for example, you might see more improvement than if the quality of those two components were reversed. Sony claims that Vegas’s GPU acceleration can speed output rendering by as much as a factor of four, depending on the type of project involved, the effects and transitions you use, and your system and its graphics card. Altogether, 36 video effects and 10 transitions, as well as output rendering, are GPU-accelerated in contrast, Vegas Pro 10 accelerated a single function. Vegas Pro 11 can use your system’s graphics card instead of its CPU to accelerate certain playback and rendering functions.
